sb1--

UY
On FACEIT since 2021 147 matches tracked 72 matches in 30 days
ELO ▼ 209
2,193
30-day peak: 2,591
Rank SA ▼ 1,197 places
#3,350 #40 in UY
30 days · prev. #2,153 · best #2,153
Last updated:

How does sb1-- play?

Rating 1.03 (from 96 matches) K/R 0.76 ADR 85.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sb1-- wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 57%+6 pp better than 88%

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by sb1-- are headshots. 3 percentage points below the level 10 average (51%).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 29%+18 pp better than 95%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Averages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).

2K rounds 13.4%0.0 pp on par
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 22x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.53 enemies flashed per round (53 per 100 rounds). 0.23 above the level 10 average (0.30).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 6.4+2.3 better than 91%
Enemies flashed per round 0.53+0.23 better than 94%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.21, Headshots +6 pp
= Stayed the same
K/R at 0.75, ADR at 84.5
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). 0.01 above the level 10 average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
20 matches · 35% win rate
On Mirage −18 ELO
40 matches · 50% win rate
Between 6:00 and 12:00 −34 ELO, win rate 47%
On Mondays +37 ELO, win rate 41%

sb1-- loses the most ELO in match 4 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.89 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
54% better than 57%
0.79 better than 72%
89.5 better than 86%
1.09 better than 66%
64% of 187 duels better than 95%
50% of 24 situations better than 82%
Mirage40
50% better than 42%
0.75 better than 53%
80.1 better than 45%
1.02 better than 44%
48% of 122 duels better than 29%
24% of 17 situations better than 14%
Nuke14
64% -
0.71 -
79.8 -
1.03-
56% of 36 duels -
50% of 2 situations -
Anubis8
75% -
0.79 -
89.9 -
1.00-
54% of 13 duels -
0% of 2 situations -
Inferno4
25% -
0.56 -
69.3 -
0.74-
70% of 10 duels -
0% of 1 situations -
Overpass4
50% -
0.72 -
76.6 -
0.67-
10% of 10 duels -
0% of 2 situations -
Ancient3
33% -
0.87 -
96.1 -
1.21-
80% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sb1-- plays

Across 147 matches sb1-- averages K/R 0.76 and ADR 85.3; the rating across the 96 rated matches is 1.03. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 37 of 96 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 79 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. sb1-- loses the most ELO in match 4 of the day (−26 ELO, win rate 35%). Things go best on Dust 2 (+40 ELO, win rate 54%). Match no. 3 of the day goes best: 62% win rate, +18 ELO. Improved over the last three months: Rating +0.21, Headshots +6 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.5. Last 30 days: 72 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.