sayga

France
On FACEIT since 2015 122 matches tracked 56 matches in 30 days
Last updated:

How does sayga play?

Rating 1.24 K/R 0.86 ADR 94.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.31+0.29 · Ø 1.02 better than 98%
Pistol kills per match 3.1
Knife kills 2 in 122 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 32x 4K, 6 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sayga is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
34 matches · 62% win rate
In match 3 of the day +89 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 +78 ELO, win rate 53%
On Fridays −15 ELO, win rate 46%

sayga loses the most ELO on Ancient: −2 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
62% better than 81%
0.85 better than 90%
91.3 better than 90%
1.21 better than 93%
65% of 136 duels better than 98%
32% of 25 situations better than 36%
Dust 232
72% better than 98%
0.90 better than 97%
100.1 better than 99%
1.32 better than 98%
63% of 132 duels better than 96%
50% of 24 situations better than 81%
Mirage19
58% better than 73%
0.82 better than 82%
91.8 better than 91%
1.15 better than 84%
54% of 93 duels better than 67%
20% of 10 situations better than 9%
Anubis16
44% better than 24%
0.83 better than 85%
93.6 better than 94%
1.20 better than 91%
59% of 71 duels better than 85%
40% of 15 situations better than 54%
Cache8
63% -
0.99 -
103.1 -
1.49-
67% of 27 duels -
38% of 8 situations -
Inferno8
75% -
0.84 -
100.4 -
1.20-
51% of 39 duels -
33% of 3 situations -
Nuke4
25% -
0.73 -
79.8 -
1.06-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sayga plays

Across 122 matches sayga averages K/R 0.86, ADR 94.9 and a rating of 1.24. Biggest strength: K/D at 1.31, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 72% win rate in 32 matches. In 79 of 122 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 122 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. sayga loses the most ELO on Ancient (−2 ELO, win rate 62%). Things go best on Dust 2 (+79 ELO, win rate 72%). Last 30 days: 56 matches, win rate 66%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.