sauce

USA
On FACEIT since 2018 348 matches tracked 41 matches in 30 days
ELO ▼ 176
3,170
30-day peak: 3,406
Rank NA ▼ 23 places
#132
US #75 in US
30 days · prev. #109 · best #100
Last updated:

How does sauce play?

Rating 1.24 (from 269 matches) K/R 0.89 ADR 100.1 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 269 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.4 from the last 269
Knife kills 1 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 89%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 72x 4K, 7 aces in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (3.9).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 8.2+4.3 · Ø 3.9 better than 99%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +17 pp
= Stayed the same
ADR at 101.2, Win rate at 53%
▼ Got worse
ELO −434

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
63 matches · 49% win rate
In match 4 of the day −57 ELO
30 matches · 47% win rate
On Saturdays +37 ELO, win rate 47%

sauce loses the most ELO on Ancient: −99 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.97 · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
57% better than 60%
0.95 better than 98%
107.8 better than 99%
1.30 better than 96%
64% of 633 duels better than 96%
30% of 57 situations better than 23%
Ancient63
49% better than 28%
0.93 better than 97%
101.8 better than 98%
1.26 better than 94%
59% of 305 duels better than 84%
39% of 36 situations better than 51%
Anubis36
39% better than 7%
0.83 better than 82%
94.2 better than 94%
1.18 better than 83%
59% of 190 duels better than 83%
36% of 14 situations better than 44%
Dust 225
60% better than 69%
0.81 better than 72%
87.8 better than 76%
1.14 better than 69%
49% of 131 duels better than 30%
38% of 16 situations better than 46%
Inferno16
50% better than 20%
0.74 better than 34%
84.3 better than 49%
1.10 better than 45%
50% of 80 duels better than 21%
54% of 13 situations better than 79%
Cache12
67% -
0.91 -
98.1 -
1.29-
53% of 55 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sauce plays

Across 348 matches sauce averages K/R 0.89 and ADR 100.1; the rating across the 269 rated matches is 1.24. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 169 of 269 matches the rating was 1.10 or higher (63%), in 53 it was below 0.90. In 193 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: August 2026 at 1.35. sauce loses the most ELO on Ancient (−99 ELO, win rate 49%). Things go best on Mirage (+176 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +71 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +17 pp. Got weaker: ELO −434. Unchanged in recent months: ADR at 101.2, Win rate at 53%. Last 30 days: 41 matches, win rate 44%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.