sarsenx

Russia
91 matches tracked 35 matches in 30 days
Last updated:

How does sarsenx play?

Rating 1.12 (from 50 matches) K/R 0.80 ADR 87.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 7
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 16%+6 pp better than 99%
Opening duels won 52%+2 pp better than 70%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 13%−8 pp better than 9%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−12 pp better than 2%
AWP share of kills 27%+17 pp better than 95%
K/D 1.06+0.06 better than 78%
Pistol kills per match 3.4
Knife kills 2 in 91 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 86%
Rounds with 3K 4.9%+1.0 pp better than 89%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 25x 4K, 2 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.2−1.0 better than 27%
Enemies flashed per round 0.05−0.22 better than 1%
Rounds with a death 76%+4 pp better than 16%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 73%
0.80 better than 85%
89.6 better than 91%
1.16-
48% of 185 duels better than 39%
45% of 11 situations better than 72%
Anubis23
39% better than 19%
0.75 better than 68%
82.1 better than 67%
1.17-
48% of 162 duels better than 40%
41% of 17 situations better than 59%
Dust 216
56% better than 69%
0.80 better than 85%
88.6 better than 90%
1.08-
64% of 91 duels better than 99%
38% of 8 situations level
Ancient13
46% -
0.84 -
88.9 -
0.94-
52% of 91 duels -
0% of 3 situations -
Nuke9
78% -
1.00 -
100.4 -
1.38-
67% of 48 duels -
38% of 8 situations -
Inferno3
0% -
0.59 -
69.1 -
0.74-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sarsenx plays

Across 91 matches sarsenx averages K/R 0.80 and ADR 87.4; the rating across the 50 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%. That is better than 99% of players on level 7. Most room to improve: Headshot rate at 34%. That is better than only 2% of players on level 7. On average 17.3 kills per match, 34% of them headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 91 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. Things go best on Mirage (+89 ELO, win rate 56%). Last 30 days: 35 matches, win rate 51%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.