saniyev_kz

KZ
134 matches tracked 30 matches in 30 days
Last updated:

How does saniyev_kz play?

Rating 0.98 K/R 0.69 ADR 79.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (46%).

Headshot rate 32%−14 pp · Ø 46% better than 2%
AWP share of kills 32%+21 pp · Ø 11% better than 96%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 2.4
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 37%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +7 pp, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.22, ADR −18.4, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.66 (at the start 0.85). Clearly below the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −79 ELO
21 matches · 52% win rate
On Dust 2 −55 ELO
40 matches · 65% win rate
Between 12:00 and 18:00 −39 ELO, win rate 37%
On Tuesdays −29 ELO, win rate 46%

saniyev_kz loses the most ELO on Anubis: −79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 30%
0.69 better than 38%
79.3 better than 55%
0.97 better than 45%
45% of 193 duels better than 24%
42% of 26 situations better than 63%
Dust 240
65% better than 91%
0.70 better than 42%
80.3 better than 57%
1.02 better than 60%
52% of 203 duels better than 66%
44% of 32 situations better than 71%
Anubis21
52% better than 56%
0.71 better than 45%
82.3 better than 68%
0.97 better than 43%
51% of 107 duels better than 60%
21% of 14 situations better than 13%
Ancient13
31% -
0.60 -
75.6 -
0.84-
42% of 64 duels -
38% of 8 situations -
Inferno8
50% -
0.73 -
76.5 -
1.01-
52% of 33 duels -
42% of 12 situations -
Cache4
50% -
0.67 -
74.9 -
0.92-
46% of 26 duels -
-
Nuke4
75% -
0.84 -
85.3 -
1.22-
67% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saniyev_kz plays

Across 133 matches saniyev_kz averages K/R 0.69, ADR 79.5 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Headshot rate at 32%, better than only 2% of level 6 players. Averages 15.3 kills per match with 32% headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 113 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. saniyev_kz loses the most ELO on Anubis (−79 ELO, win rate 52%). Things go best in match 1 of the day (−23 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −23 ELO. Improved over the last three months: Headshots +7 pp, ELO +79. Got weaker: K/R −0.19, Rating −0.22, ADR −18.4, Win rate −10 pp. Last 30 days: 30 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.