samp4s

AR
On FACEIT since 2021 174 matches tracked 92 matches in 30 days
Last updated:

How does samp4s play?

Rating 1.13 (from 124 matches) K/R 0.77 ADR 81.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 9
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

samp4s gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 49%−2 pp better than 34%

Clutch

Average
Last one alive

Averages 3.0 kills per match as the last one alive. 1.4 above the level 9 average (1.6).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.12 kills per death. 0.11 above the level 9 average (1.01).

Headshot rate 54%+6 pp better than 81%
AWP share of kills 7%−3 pp better than 41%
K/D 1.12+0.11 better than 85%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

samp4s gets exactly 2 kills in 14.9 of 100 rounds. 1.8 percentage points above the level 9 average (13.1%).

2K rounds 14.9%+1.8 pp better than 86%
3K rounds 4.3%+0.3 pp better than 64%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 27x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

23 of 100 nades by samp4s deal damage or blind an enemy. 12 percentage points below the level 9 average (35%).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 2.9−1.4 better than 17%
Enemies flashed per round 0.56+0.28 better than 96%
Deaths per round 69%−3 pp better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +6.2, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.73). 0.06 above the level 9 average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
44 matches · 32% win rate
On Mirage −13 ELO
49 matches · 43% win rate
Between 6:00 and 12:00 +57 ELO, win rate 41%
On Fridays −69 ELO, win rate 24%

samp4s loses the most ELO in match 1 of the day: −18 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 58%
0.76 better than 66%
83.4 better than 67%
1.09 better than 74%
47% of 158 duels better than 30%
38% of 21 situations on par
Mirage49
43% better than 23%
0.77 better than 70%
78.7 better than 42%
1.12 better than 82%
53% of 130 duels better than 64%
30% of 37 situations better than 27%
Anubis19
42% better than 21%
0.67 better than 16%
75.7 better than 20%
0.97-
51% of 47 duels better than 47%
33% of 12 situations better than 40%
Ancient18
33% better than 6%
0.89 better than 97%
94.2 better than 95%
1.35-
57% of 56 duels better than 81%
11% of 9 situations better than 3%
Nuke16
19% better than 1%
0.74 better than 43%
78.0 better than 37%
1.14-
49% of 39 duels better than 36%
25% of 12 situations better than 18%
Inferno13
69% -
0.77 -
78.9 -
1.22-
38% of 32 duels -
33% of 9 situations -
Cache6
83% -
0.90 -
94.6 -
1.24-
52% of 27 duels -
100% of 2 situations -
Overpass3
67% -
0.73 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How samp4s plays

Across 174 matches samp4s averages K/R 0.77 and ADR 81.8; the rating across the 124 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 90% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 17.0 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 63 of 124 matches the rating was 1.10 or higher (51%), in 38 it was below 0.90. In 124 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. samp4s loses the most ELO in match 1 of the day (−18 ELO, win rate 32%). Things go best from match 5 of the day (+119 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +119 ELO. Improved over the last three months: K/R +0.06, ADR +6.2, Win rate +11 pp. Got weaker: Headshots −3 pp. Last 30 days: 92 matches, win rate 48%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.