saerd-

KR
122 matches tracked 101 matches in 30 days
Last updated:

How does saerd- play?

Rating 1.00 (from 101 matches) K/R 0.72 ADR 78.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 2%−9 pp better than 13%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.4
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 14x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.7, Headshots at 45%, Win rate at 50%
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 122 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −74 ELO
23 matches · 61% wins
On Dust 2 −1 ELO
37 matches · 57% wins

saerd- loses the most ELO on Anubis: −74 ELO, 61% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 67%
0.73 better than 44%
80.6 better than 47%
1.02 better than 43%
54% of 136 duels better than 65%
52% of 21 situations better than 86%
Mirage25
48% better than 35%
0.72 better than 37%
80.1 better than 45%
1.01 better than 41%
55% of 98 duels better than 70%
46% of 13 situations better than 74%
Anubis23
61% better than 77%
0.74 level
78.8 better than 38%
1.04 level
48% of 46 duels better than 28%
50% of 4 situations better than 79%
Ancient17
29% better than 3%
0.72 better than 37%
78.5 better than 33%
0.99 better than 33%
64% of 58 duels better than 98%
40% of 5 situations better than 55%
Inferno10
50% -
0.67 -
76.7 -
1.00-
49% of 39 duels -
17% of 6 situations -
Nuke5
0% -
0.71 -
72.4 -
0.91-
50% of 28 duels -
-
Cache4
75% -
0.67 -
72.8 -
0.91-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saerd- plays

Across 122 matches saerd- averages K/R 0.72 and ADR 78.9; the rating across the 101 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 21% of players on level 10. On average 16.2 kills per match, 45% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. saerd- loses the most ELO on Anubis (−74 ELO, win rate 61%). Things go best on Mirage (+6 ELO, win rate 48%). Got weaker: K/R −0.04. Unchanged in recent months: ADR at 78.7, Headshots at 45%, Win rate at 50%. Last 30 days: 101 matches, win rate 50%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.