sadmental

BY
279 matches tracked 80 matches in 30 days
Last updated:

How does sadmental play?

Rating 1.08 K/R 0.78 ADR 82.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 3.4
Knife kills 19 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 49x 4K, 6 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 54%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 82.4
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −6 pp, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −94 ELO
44 matches · 43% win rate
On Dust 2 −70 ELO
80 matches · 54% win rate
Between 0:00 and 6:00 −45 ELO, win rate 36%
On Saturdays −150 ELO, win rate 32%

sadmental loses the most ELO on Anubis: −94 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 31%
0.81 better than 79%
84.4 better than 67%
1.14 better than 81%
51% of 444 duels right on the average
44% of 45 situations better than 65%
Dust 280
54% better than 61%
0.75 better than 56%
79.2 better than 40%
1.04 better than 52%
50% of 412 duels better than 43%
59% of 37 situations better than 92%
Ancient48
56% better than 65%
0.80 better than 75%
88.3 better than 82%
1.11 better than 75%
57% of 254 duels better than 79%
50% of 28 situations better than 79%
Anubis44
43% better than 20%
0.74 right on the average
82.1 better than 54%
1.01 better than 40%
49% of 225 duels better than 33%
56% of 18 situations better than 87%
Cache10
50% -
0.78 -
80.6 -
1.14-
36% of 36 duels -
20% of 5 situations -
Nuke9
56% -
0.69 -
72.0 -
0.95-
48% of 33 duels -
30% of 10 situations -
Inferno7
43% -
0.80 -
84.3 -
1.09-
55% of 49 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sadmental plays

Across 279 matches sadmental averages K/R 0.78, ADR 82.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 48 matches. In 120 of 279 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 240 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. sadmental loses the most ELO on Anubis (−94 ELO, win rate 43%). Things go best on Ancient (+5 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, −66 ELO. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −6 pp, ELO −148. Unchanged in recent months: K/R at 0.77, ADR at 82.4. Last 30 days: 80 matches, win rate 48%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.