sadmental
Name history of sadmental
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sadmental play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average33% of nades dealing damage or blinding and so slightly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.07 (at the start 1.12). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 89.2. Last 3 months: 82.4 (at the start 85.5). Slightly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 56%). Clearly above the average (45%).
Best month: August 2026 with 2,544. Last 3 months: 2,212 (at the start 2,360).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 279 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sadmental loses the most ELO on Anubis: −94 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Ancient
- Most kills in a match: 48 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 279 matchesCompared with players on the same level who have at least 15 matches on the map.
How sadmental plays
Across 279 matches sadmental averages K/R 0.78, ADR 82.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 48 matches. In 120 of 279 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 240 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. sadmental loses the most ELO on Anubis (−94 ELO, win rate 43%). Things go best on Ancient (+5 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, −66 ELO. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −6 pp, ELO −148. Unchanged in recent months: K/R at 0.77, ADR at 82.4. Last 30 days: 80 matches, win rate 48%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.