saDk1d2007

United Kingdom
42 matches tracked 21 matches in 30 days
Last updated:

How does saDk1d2007 play?

Rating 0.91 K/R 0.67 ADR 73.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 77%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 5x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether saDk1d2007 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 72%
0.68 better than 31%
74.6 better than 28%
0.95 better than 33%
41% of 74 duels better than 9%
27% of 11 situations better than 20%
Dust 211
45% -
0.65 -
70.0 -
0.91-
43% of 42 duels -
38% of 8 situations -
Ancient7
43% -
0.69 -
74.9 -
0.92-
39% of 31 duels -
40% of 5 situations -
Anubis6
17% -
0.66 -
74.6 -
0.87-
48% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saDk1d2007 plays

Across 42 matches saDk1d2007 averages K/R 0.67, ADR 73.3 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.4 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 13 of 42 matches the rating was 1.10 or higher (31%), in 22 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 21 matches, win rate 43%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.