sIayermodex

Russia
108 matches tracked 33 matches in 30 days
ELO ▲ 125
3,373
30-day peak: 3,373
Rank EU ▲ 388 places
#1,688
RU #483 in RU
30 days · prev. #2,076 · best #1,579
Last updated:

How does sIayermodex play?

Rating 1.19 (from 59 matches) K/R 0.78 ADR 82.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 31% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

55% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 55%+34 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.79, Rating at 1.19, ADR at 82.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
27 matches · 52% win rate
From match 5 of the day −9 ELO
22 matches · 45% win rate
On Mondays −53 ELO, win rate 54%

sIayermodex loses the most ELO on Dust 2: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% better than 37%
0.80 better than 69%
84.5 better than 61%
1.11 better than 66%
57% of 42 duels better than 75%
20% of 10 situations better than 11%
Dust 227
52% better than 39%
0.74 better than 40%
79.2 better than 35%
1.15 better than 72%
54% of 35 duels better than 58%
60% of 5 situations better than 93%
Mirage16
63% better than 82%
0.81 better than 71%
85.3 better than 64%
1.29-
57% of 28 duels better than 74%
50% of 4 situations better than 82%
Inferno12
92% -
0.76 -
79.8 -
1.18-
56% of 18 duels -
40% of 5 situations -
Anubis11
91% -
0.90 -
86.8 -
1.32-
72% of 18 duels -
0% of 3 situations -
Nuke10
70% -
0.77 -
82.4 -
1.29-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sIayermodex plays

Across 108 matches sIayermodex averages K/R 0.78 and ADR 82.6; the rating across the 59 rated matches is 1.19. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 92% win rate in 12 matches. In 37 of 59 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. sIayermodex loses the most ELO on Dust 2 (−34 ELO, win rate 52%). Things go best in match 2 of the day (+40 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +40 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.19, ADR at 82.5. Last 30 days: 33 matches, win rate 64%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.