s4ku321

s4ku321

KR
23 matches tracked
Last updated:

How does s4ku321 play?

K/R 0.59 ADR 64.8 from 23 matches
better than most on level 8 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 40%−10 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 20%−18 pp better than 1%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−16 pp better than 1%
AWP share of kills 23%+13 pp better than 91%
K/D 0.83−0.16 better than 2%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.6%−2.4 pp better than 4%
Rounds with 3K 1.0%−2.9 pp better than 1%
MVPs per match 1.6−0.6 better than 2%
4Ks and aces 4x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 2.8−1.4 better than 15%
Enemies flashed per round 0.09−0.19 better than 6%
Rounds with a death 72%−1.0 pp better than 57%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.54
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.60.

Patterns

From the last 23 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Nuke
  2. Most kills in a match: 20 · Cache

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
60% –
0.62 –
69.0 –
-
54% of 35 duels –
25% of 4 situations –
Ancient6
17% –
0.52 –
61.1 –
-
38% of 21 duels –
-
Cache5
100% –
0.65 –
61.6 –
-
31% of 26 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How s4ku321 plays

Biggest strength: Utility with impact at 41%. That is better than 85% of players on level 8. Most room to improve: Damage per round (ADR) at 64.8. That is better than only 1% of players on level 8. On average 12.8 kills per match, 31% of them headshots. In 23 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.