s33b1

AR
138 matches tracked
Last updated:

How does s33b1 play?

Rating 0.98 K/R 0.70 ADR 76.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 18%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.97−0.03 · Ø 1.00 better than 42%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 22%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 67%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 74.9, Win rate at 48%
▼ Got worse
K/R −0.06, Rating −0.08, ELO −132

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
35 matches · 34% win rate
On Wednesdays +23 ELO, win rate 35%

s33b1 loses the most ELO in match 1 of the day: −73 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 77%
0.71 better than 44%
77.0 better than 38%
0.98 better than 44%
48% of 238 duels better than 39%
39% of 31 situations better than 57%
Nuke26
42% better than 15%
0.70 better than 31%
76.8 better than 34%
0.99 better than 40%
56% of 107 duels better than 77%
52% of 21 situations better than 82%
Dust 216
44% better than 28%
0.76 better than 72%
79.5 better than 51%
1.05 better than 69%
53% of 68 duels better than 65%
40% of 5 situations better than 58%
Inferno14
57% -
0.72 -
76.5 -
1.04-
47% of 59 duels -
30% of 10 situations -
Anubis13
15% -
0.62 -
68.7 -
0.83-
42% of 45 duels -
25% of 8 situations -
Ancient5
20% -
0.60 -
66.7 -
0.82-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s33b1 plays

Across 138 matches s33b1 averages K/R 0.70, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 11% of level 7 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Mirage with a 57% win rate in 63 matches. In 47 of 138 matches the rating was 1.10 or higher (34%), in 61 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. s33b1 loses the most ELO in match 1 of the day (−73 ELO, win rate 34%). Things go best from match 5 of the day (+30 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.08, ELO −132. Unchanged in recent months: ADR at 74.9, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.