s1ra

JP
On FACEIT since 2025 370 matches tracked 145 matches in 30 days
ELO ▲ 297
2,725
30-day peak: 2,764
Rank NA ▲ 475 places
#697
#4 in JP
30 days · before #1,172 · best #697
Last updated:

How does s1ra play?

Rating 1.06 (from 187 matches) K/R 0.76 ADR 85.4 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 19%+8 pp better than 83%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8
Knife kills 5 in 370 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 73x 4K, 9 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +12.3, ELO +130
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.65).

Patterns

From the last 370 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
98 matches · 46% wins
On Mirage −175 ELO
131 matches · 51% wins
Between 6:00 and 12:00 −446 ELO, win rate 46%
On Sundays −530 ELO, win rate 44%

s1ra loses the most ELO on Dust 2: −179 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.25 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
51% better than 47%
0.78 better than 67%
87.3 better than 80%
1.07 better than 59%
56% of 681 duels better than 75%
34% of 58 situations better than 38%
Dust 298
46% better than 28%
0.75 better than 56%
83.5 better than 66%
1.07 better than 60%
55% of 564 duels better than 70%
29% of 59 situations better than 24%
Ancient66
58% better than 69%
0.77 better than 63%
84.2 better than 64%
1.03 level
54% of 353 duels better than 66%
37% of 46 situations level
Anubis26
38% better than 9%
0.72 better than 39%
83.5 better than 63%
0.98 better than 27%
58% of 141 duels better than 84%
38% of 8 situations level
Nuke20
65% better than 79%
0.77 better than 51%
87.3 better than 70%
1.15-
51% of 107 duels better than 36%
33% of 6 situations better than 37%
Cache19
53% -
0.76 -
88.0 -
1.16-
52% of 143 duels -
50% of 2 situations -
Inferno6
17% -
0.72 -
81.4 -
0.99-
56% of 27 duels -
100% of 1 situations -
Vertigo4
75% -
0.77 -
85.4 -
1.10-
64% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1ra plays

Across 370 matches s1ra averages K/R 0.76 and ADR 85.4; the rating across the 187 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.7 kills per match, 50% of them headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 78 of 187 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 330 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: September 2026 at 1.07. s1ra loses the most ELO on Dust 2 (−179 ELO, win rate 46%). Things go best on Nuke (+87 ELO, win rate 65%). Improved over the last three months: K/R +0.12, ADR +12.3, ELO +130. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 145 matches, win rate 54%, ELO balance −109.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.