s1mple299

UZ
29 matches tracked
Last updated:

How does s1mple299 play?

Rating 0.90 K/R 0.64 ADR 71.4 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 29 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 45%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 45%−3 pp · Ø 48% better than 30%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 42%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 87%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 31%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (41%).

Headshot rate 35%−6 pp · Ø 41% better than 16%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 0.86−0.07 · Ø 0.93 better than 28%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.4%).

2K rounds 10.2%−2.2 pp · Ø 12.4% better than 10%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 72%
MVPs per match 2.1+0.1 · Ø 2.0 better than 67%
4Ks and aces 4x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.22).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 2.8−0.9 · Ø 3.7 better than 31%
Enemies flashed per round 0.14−0.08 · Ø 0.22 better than 25%
Deaths per round 74%0 pp · Ø 74% right on the average

Patterns

Soon this shows where s1mple299 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.54 · Nuke
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.52 -
62.8 -
0.72-
33% of 46 duels -
22% of 9 situations -
Dust 29
56% -
0.73 -
78.8 -
1.03-
61% of 44 duels -
40% of 5 situations -
Anubis3
67% -
0.64 -
70.8 -
0.84-
44% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mple299 plays

Across 29 matches s1mple299 averages K/R 0.64, ADR 71.4 and a rating of 0.90. Most room to improve: Headshot rate at 35%, better than only 16% of level 3 players. Averages 13.4 kills per match with 35% headshots. In 8 of 29 matches the rating was 1.10 or higher (28%), in 16 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 1 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.