rzk1ng

Brazil
121 matches tracked 20 matches in 30 days
Last updated:

How does rzk1ng play?

Rating 1.01 (from 74 matches) K/R 0.75 ADR 81.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 3.1
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 6x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.09, ADR −7.7, Win rate −12 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.71 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 50% win rate
In match 1 of the day +48 ELO
33 matches · 48% win rate
On Saturdays +5 ELO, win rate 47%

rzk1ng loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
66% better than 93%
0.79 better than 78%
82.1 better than 63%
1.08 better than 73%
55% of 108 duels better than 75%
47% of 17 situations better than 75%
Dust 237
57% better than 75%
0.78 better than 78%
84.0 better than 72%
1.07 better than 73%
57% of 118 duels better than 84%
50% of 12 situations better than 84%
Anubis17
35% better than 8%
0.64 better than 13%
76.2 better than 30%
0.86-
48% of 63 duels better than 38%
0% of 6 situations better than 1%
Inferno11
55% -
0.71 -
76.4 -
0.99-
41% of 27 duels -
75% of 4 situations -
Ancient6
33% -
0.71 -
82.1 -
0.92-
48% of 33 duels -
17% of 6 situations -
Cache4
75% -
0.57 -
80.1 -
0.76-
20% of 10 duels -
-
Overpass3
67% -
1.02 -
109.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rzk1ng plays

Across 121 matches rzk1ng averages K/R 0.75 and ADR 81.7; the rating across the 74 rated matches is 1.01. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 23% of level 8 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Mirage with a 66% win rate in 41 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 53 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. rzk1ng loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+28 ELO, win rate 57%). Got weaker: K/R −0.09, ADR −7.7, Win rate −12 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 20 matches, win rate 65%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.