ryfd

Russia
On FACEIT since 2026 40 matches tracked 20 matches in 30 days
Last updated:

How does ryfd play?

Rating 0.95 (from 20 matches) K/R 0.65 ADR 74.3 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 2
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 52%
Opening duels won 43%−5 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+12 pp better than 95%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.7+0.2 better than 71%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+6 pp better than 88%
AWP share of kills 6%−5 pp better than 35%
K/D 0.88−0.03 better than 49%
Pistol kills per match 1.6
Zeus kills3 in 40 matches
Knife kills 4 in 40 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%0.0 pp level
Rounds with 3K 2.6%−0.8 pp better than 27%
MVPs per match 1.6−0.4 better than 22%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+6 pp better than 84%
Utility damage per round 5.4+2.0 better than 84%
Enemies flashed per round 0.32+0.10 better than 76%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.07, ADR +8.5, Win rate +20 pp
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.68 (at the start 0.61).

Patterns

From the last 40 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.52 · Ancient
  3. Most kills in a match: 21 · Inferno

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 69%
0.63 better than 31%
70.6 better than 29%
0.92-
37% of 60 duels better than 10%
40% of 10 situations better than 63%
Mirage8
75% -
0.74 -
80.7 -
1.02-
58% of 45 duels -
67% of 6 situations -
Inferno7
14% -
0.62 -
70.7 -
-
44% of 39 duels -
50% of 2 situations -
Nuke4
25% -
0.55 -
76.6 -
0.68-
29% of 14 duels -
25% of 4 situations -
Anubis3
67% -
0.62 -
71.9 -
0.83-
33% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ryfd plays

Across 40 matches ryfd averages K/R 0.65 and ADR 74.3; the rating across the 20 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 2. On average 13.7 kills per match, 47% of them headshots. In 5 of 20 matches the rating was 1.10 or higher (25%), in 10 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. Improved over the last three months: K/R +0.07, ADR +8.5, Win rate +20 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 20 matches, win rate 60%, ELO balance −73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.