rv1den

Russia
On FACEIT since 2020 264 matches tracked 67 matches in 30 days
ELO ▲ 12
3,521
30-day peak: 3,788
Rank EU ▼ 236 places
#925
RU #269 in RU
30 days · prev. #689 · best #689
Last updated:

How does rv1den play?

Rating 1.21 K/R 0.84 ADR 86.1 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 268 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 77%
Opening duels won 61%+7 pp · Ø 54% better than 89%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 70%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so clearly above the average (1.11).

Headshot rate 48%−4 pp · Ø 52% better than 24%
AWP share of kills 34%+20 pp · Ø 14% better than 89%
K/D 1.29+0.18 · Ø 1.11 better than 81%
Pistol kills per match 2.9
Knife kills 5 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (14.4%).

2K rounds 15.6%+1.2 pp · Ø 14.4% better than 71%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 61%
MVPs per match 2.8+0.2 · Ø 2.6 better than 66%
4Ks and aces 59x 4K, 7 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 6%
Enemies flashed per round 0.31−0.04 · Ø 0.35 better than 37%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.08, Win rate +16 pp, ELO +500
= Stayed the same
K/R at 0.84, ADR at 86.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.78).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
61 matches · 64% win rate
On Nuke −97 ELO
23 matches · 43% win rate
On Tuesdays −274 ELO, win rate 40%

rv1den loses the most ELO on Ancient: −101 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 16 wins in a row · Mirage
  3. Highest rating in a match: 2.64 · Inferno

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
64% better than 76%
0.88 better than 81%
89.3 better than 65%
1.28 better than 87%
64% of 487 duels better than 93%
47% of 58 situations better than 74%
Ancient61
64% better than 71%
0.84 better than 68%
86.5 better than 53%
1.23 better than 81%
55% of 312 duels better than 55%
32% of 37 situations better than 31%
Dust 243
58% right on the average
0.84 better than 66%
88.3 better than 61%
1.21 better than 69%
65% of 253 duels better than 91%
37% of 27 situations better than 39%
Anubis27
44% better than 12%
0.78 better than 41%
79.7 better than 20%
1.10 better than 39%
48% of 131 duels better than 17%
37% of 19 situations better than 43%
Nuke23
43% better than 12%
0.76 better than 55%
76.2 better than 27%
1.10 better than 65%
63% of 120 duels better than 91%
12% of 17 situations better than 5%
Cache11
27% -
0.73 -
78.2 -
1.05-
61% of 57 duels -
60% of 5 situations -
Inferno3
33% -
0.94 -
97.1 -
1.44-
71% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rv1den plays

Across 264 matches rv1den averages K/R 0.84, ADR 86.1 and a rating of 1.21. Biggest strength: Opening duels won at 61%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 100 matches. In 161 of 268 matches the rating was 1.10 or higher (60%), in 62 it was below 0.90. In 222 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: August 2026 at 1.29. rv1den loses the most ELO on Ancient (−101 ELO, win rate 64%). Things go best on Mirage (+191 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: Rating +0.08, Win rate +16 pp, ELO +500. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.84, ADR at 86.2. Last 30 days: 67 matches, win rate 52%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.