russt

Turkey
196 matches tracked 46 matches in 30 days
Last updated:

How does russt play?

Rating 1.00 (from 60 matches) K/R 0.72 ADR 73.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 30%+19 pp better than 96%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.6
Knife kills 1 in 196 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 16x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +270
= Stayed the same
ADR at 72.6
▼ Got worse
K/R −0.04, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −62 ELO
30 matches · 77% wins
On Mirage −28 ELO
36 matches · 44% wins
On Tuesdays −59 ELO, win rate 48%

russt loses the most ELO on Anubis: −62 ELO, 77% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
57% better than 67%
0.75 better than 56%
77.4 better than 32%
1.03 better than 46%
56% of 293 duels better than 75%
43% of 51 situations better than 64%
Mirage36
44% better than 21%
0.73 better than 43%
73.8 better than 17%
0.94-
49% of 125 duels better than 35%
33% of 18 situations better than 35%
Anubis30
77% better than 99%
0.73 better than 44%
72.9 better than 11%
1.03-
56% of 81 duels better than 75%
52% of 25 situations better than 82%
Inferno23
48% better than 28%
0.67 better than 15%
69.4 better than 6%
1.05-
58% of 72 duels better than 75%
31% of 16 situations better than 31%
Cache11
55% -
0.67 -
69.0 -
1.01-
63% of 24 duels -
43% of 7 situations -
Ancient8
50% -
0.63 -
67.4 -
0.91-
57% of 28 duels -
20% of 5 situations -
Nuke7
14% -
0.62 -
67.2 -
0.89-
31% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How russt plays

Across 196 matches russt averages K/R 0.72 and ADR 73.9; the rating across the 60 rated matches is 1.00. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.3 kills per match, 41% of them headshots. The strongest map is Anubis with a 77% win rate in 30 matches. In 19 of 60 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.01. russt loses the most ELO on Anubis (−62 ELO, win rate 77%). Things go best on Dust 2 (+171 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, ELO +270. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: ADR at 72.6. Last 30 days: 46 matches, win rate 57%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.