ru3d1g3r

Germany
On FACEIT since 2014 164 matches tracked 38 matches in 30 days
Last updated:

How does ru3d1g3r play?

Rating 0.94 K/R 0.66 ADR 73.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.5
Knife kills 7 in 164 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 14%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 17x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 73.3, Headshots at 57%, ELO at 1,944
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −149 ELO
47 matches · 45% win rate
On Nuke −103 ELO
27 matches · 48% win rate
On Fridays −79 ELO, win rate 41%

ru3d1g3r loses the most ELO on Dust 2: −149 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Cache
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 30%
0.65 better than 14%
73.0 better than 14%
0.92 better than 17%
42% of 155 duels better than 11%
25% of 32 situations better than 18%
Inferno41
59% better than 66%
0.69 better than 32%
73.5 better than 18%
1.01 better than 44%
49% of 144 duels better than 33%
33% of 18 situations better than 38%
Cache30
67% -
0.68 -
78.5 -
0.97-
46% of 111 duels -
50% of 14 situations -
Nuke27
48% better than 28%
0.63 better than 8%
70.6 better than 6%
0.88 better than 8%
48% of 86 duels better than 25%
25% of 20 situations better than 22%
Ancient10
40% -
0.67 -
74.3 -
0.95-
31% of 39 duels -
56% of 9 situations -
Anubis5
20% -
0.61 -
62.8 -
0.79-
48% of 27 duels -
-
Mirage3
33% -
0.50 -
54.6 -
0.86-
11% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ru3d1g3r plays

Across 164 matches ru3d1g3r averages K/R 0.66, ADR 73.0 and a rating of 0.94. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 14.5 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 45 of 164 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. ru3d1g3r loses the most ELO on Dust 2 (−149 ELO, win rate 45%). Things go best in match 2 of the day (+96 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +96 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.3, Headshots at 57%, ELO at 1,944. Last 30 days: 38 matches, win rate 47%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.