rtsah666

MN
55 matches tracked
ELO
2,021
Peak across the last 55 matches: 2,050
Rank SEA ▲ 775 places
#3,599 #1,016 in MN
30 days · prev. #4,374 · best #3,599
Last updated:

How does rtsah666 play?

Rating 1.11 (from 35 matches) K/R 0.85 ADR 88.6 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 35 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

rtsah666 wins 59 of 100 opening duels. 8 percentage points above the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive

rtsah666 wins 27 of 100 1v1s. 13 percentage points below the level 10 average (40%).

Clutch 1v1 won 27%−13 pp better than 6%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.19 kills per death. 0.15 above the level 10 average (1.04).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 9%−2 pp better than 50%
K/D 1.19+0.15 better than 89%
Pistol kills per match 3.5
Knife kills 4 in 55 matches

Impact

Strength
Damage and big rounds

Averages 3.0 round MVPs per match. 0.6 above the level 10 average (2.4).

2K rounds 14.5%+1.1 pp better than 73%
3K rounds 5.1%+1.0 pp better than 84%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 11x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.49 enemies flashed per round (49 per 100 rounds). 0.19 above the level 10 average (0.30).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.49+0.19 better than 91%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −7.0, Win rate −26 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.91). 0.07 above the level 10 average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 54 · Inferno

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 90%
0.89 better than 94%
90.0 better than 86%
1.22-
65% of 86 duels better than 97%
43% of 14 situations better than 64%
Dust 216
56% better than 63%
0.75 better than 53%
83.6 better than 63%
0.98-
54% of 48 duels better than 65%
64% of 11 situations better than 96%
Inferno9
89% -
1.07 -
103.2 -
1.40-
64% of 44 duels -
67% of 9 situations -
Ancient6
67% -
0.76 -
82.8 -
1.03-
67% of 24 duels -
67% of 3 situations -
Anubis6
50% -
0.80 -
85.9 -
1.10-
45% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rtsah666 plays

Across 55 matches rtsah666 averages K/R 0.85 and ADR 88.6; the rating across the 35 rated matches is 1.11. Biggest strength: Opening duels won at 59%, better than 94% of level 10 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 players. Averages 19.0 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 15 of 35 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. In 35 matches with detailed stats: 11 4Ks and 1 ace. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, ADR −7.0, Win rate −26 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.