roveee

Ukraine
178 matches tracked
Last updated:

How does roveee play?

Rating 1.10 (from 100 matches) K/R 0.79 ADR 83.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 10%−1 pp better than 54%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.4
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.5%+2.1 pp better than 89%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 24x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.80, ADR at 85.2, Headshots at 56%
▼ Got worse
ELO −222

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −120 ELO
36 matches · 44% wins
On Nuke −120 ELO
20 matches · 15% wins
Between 0:00 and 6:00 −90 ELO, win rate 38%
On Wednesdays −89 ELO, win rate 35%

roveee loses the most ELO on Mirage: −120 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% better than 41%
0.86 better than 92%
89.7 better than 86%
1.28 better than 96%
59% of 191 duels better than 87%
30% of 20 situations better than 28%
Anubis38
58% better than 68%
0.78 better than 69%
81.9 better than 55%
0.99 better than 32%
56% of 145 duels better than 72%
50% of 18 situations better than 79%
Ancient36
42% better than 18%
0.77 better than 63%
81.2 better than 49%
1.08 better than 69%
50% of 145 duels better than 39%
50% of 24 situations better than 78%
Mirage36
44% better than 19%
0.77 better than 63%
82.9 better than 62%
1.05 better than 55%
52% of 181 duels level
32% of 19 situations better than 30%
Nuke20
15% better than 1%
0.75 level
76.6 better than 30%
1.01-
48% of 75 duels better than 31%
42% of 12 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How roveee plays

Across 178 matches roveee averages K/R 0.79 and ADR 83.6; the rating across the 100 rated matches is 1.10. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 10% of players on level 10. On average 17.1 kills per match, 56% of them headshots. The strongest map is Anubis with a 58% win rate in 38 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 100 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. roveee loses the most ELO on Mirage (−120 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 42%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −222. Unchanged in recent months: K/R at 0.80, ADR at 85.2, Headshots at 56%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.