ross333

Brazil
149 matches tracked
ELO ▲ 47
2,618
30-day peak: 2,627
Rank SA ▲ 3 places
#721
#485 in BR
30 days · before #724 · best #717
Last updated:

How does ross333 play?

Rating 1.02 (from 52 matches) K/R 0.73 ADR 83.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.04 better than 34%
Pistol kills per match 3.1
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 7x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +114
= Stayed the same
K/R at 0.72, ADR at 83.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
30 matches · 37% wins
On Sundays −23 ELO, win rate 48%

ross333 loses the most ELO from match 5 of the day: −57 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.87 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 19%
0.73 better than 44%
83.3 better than 61%
1.03 better than 46%
50% of 219 duels better than 41%
58% of 26 situations better than 93%
Mirage44
52% level
0.70 better than 28%
78.5 better than 37%
0.98 better than 30%
46% of 225 duels better than 20%
38% of 13 situations level
Ancient31
68% better than 90%
0.72 better than 37%
83.2 better than 57%
1.13-
51% of 175 duels better than 45%
38% of 16 situations level
Nuke15
60% better than 59%
0.81 better than 77%
91.1 better than 88%
1.01-
60% of 87 duels better than 86%
0% of 4 situations better than 1%
Cache9
33% -
0.78 -
84.4 -
0.99-
46% of 48 duels -
40% of 5 situations -
Overpass3
100% -
0.89 -
104.0 -
-
71% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ross333 plays

Across 149 matches ross333 averages K/R 0.73 and ADR 83.0; the rating across the 52 rated matches is 1.02. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 16.2 kills per match, 61% of them headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. ross333 loses the most ELO from match 5 of the day (−57 ELO, win rate 37%). Things go best in match 1 of the day (+109 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp, ELO +114. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 83.3. Last 30 days: 9 matches, win rate 67%, ELO balance +81.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.