rodr1sa

NF
108 matches tracked
ELO
2,058
Peak across the last 107 matches: 2,058
Rank SA ▲ 197 places
#5,384
NF #2 in NF
30 days · prev. #5,581 · best #5,045
Last updated:

How does rodr1sa play?

Rating 0.92 K/R 0.65 ADR 73.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.5
Knife kills 2 in 107 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 13%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 7x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ADR +4.1, Headshots +3 pp, ELO +455
= Stayed the same
K/R at 0.66
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
32 matches · 41% win rate
On Dust 2 −3 ELO
23 matches · 65% win rate
On Sundays +6 ELO, win rate 52%

rodr1sa loses the most ELO on Mirage: −15 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
41% better than 16%
0.61 better than 4%
69.6 better than 6%
0.87 better than 7%
42% of 139 duels better than 9%
50% of 16 situations better than 81%
Dust 223
65% better than 90%
0.60 better than 3%
68.9 better than 4%
0.86 better than 5%
40% of 129 duels better than 5%
38% of 8 situations right on the average
Anubis19
63% better than 82%
0.61 better than 4%
70.8 better than 7%
0.85 better than 3%
46% of 104 duels better than 23%
0% of 5 situations better than 1%
Ancient15
53% right on the average
0.82 better than 83%
84.7 better than 68%
1.12 better than 79%
51% of 63 duels right on the average
31% of 13 situations better than 31%
Cache7
57% -
0.65 -
72.6 -
0.91-
66% of 35 duels -
33% of 3 situations -
Nuke7
86% -
0.73 -
81.7 -
0.99-
58% of 26 duels -
0% of 1 situations -
Inferno4
75% -
0.83 -
80.2 -
1.15-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rodr1sa plays

Across 107 matches rodr1sa averages K/R 0.65, ADR 73.1 and a rating of 0.92. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 25 of 107 matches the rating was 1.10 or higher (23%), in 55 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. rodr1sa loses the most ELO on Mirage (−15 ELO, win rate 41%). Things go best in match 3 of the day (±0 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: Rating +0.06, ADR +4.1, Headshots +3 pp, ELO +455. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.