rmbrnights

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On FACEIT since 2024 131 matches tracked
Last updated:

How does rmbrnights play?

Rating 1.01 K/R 0.75 ADR 80.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.1
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 10x 4K, 2 aces in 51 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 8%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +5 pp
= Stayed the same
Rating at 1.04
▼ Got worse
ELO −192

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +50 ELO, win rate 39%
On Thursdays −25 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 13%
0.73 better than 37%
78.4 better than 31%
0.97 better than 21%
49% of 311 duels better than 30%
27% of 33 situations better than 18%
Dust 232
63% better than 83%
0.83 better than 82%
87.1 better than 75%
1.15 better than 76%
60% of 162 duels better than 86%
39% of 18 situations better than 52%
Ancient22
45% better than 24%
0.76 right on the average
81.2 better than 44%
1.03 better than 42%
54% of 99 duels better than 60%
50% of 10 situations better than 78%
Anubis13
54% -
0.66 -
73.5 -
0.89-
50% of 76 duels -
0% of 2 situations -
Nuke7
43% -
0.72 -
78.4 -
0.93-
40% of 53 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rmbrnights plays

Across 131 matches rmbrnights averages K/R 0.75, ADR 80.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 52 of 131 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Dust 2 (+25 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +5 pp. Got weaker: ELO −192. Unchanged in recent months: Rating at 1.04.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.