risque

VN
30 matches tracked
Last updated:

How does risque play?

Rating 1.04 K/R 0.74 ADR 81.9 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 33% normal 0.90 to 1.09 23% weak 0.75 to 0.89 3% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 1.03+0.01 · Ø 1.02 better than 62%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.0%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 15%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 99%
MVPs per match 2.5+0.2 · Ø 2.3 better than 80%
4Ks and aces 1x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where risque loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Highest rating in a match: 1.75 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.75 -
84.7 -
1.09-
62% of 45 duels -
33% of 3 situations -
Dust 210
50% -
0.69 -
79.6 -
0.95-
52% of 48 duels -
75% of 4 situations -
Ancient3
67% -
0.65 -
64.4 -
0.88-
70% of 10 duels -
-
Cache3
67% -
0.96 -
97.9 -
1.41-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How risque plays

Across 30 matches risque averages K/R 0.74, ADR 81.9 and a rating of 1.04. Biggest strength: 3K rounds at 6.3%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 15.6 kills per match with 60% headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 14 of 30 matches the rating was 1.10 or higher (47%), in 9 it was below 0.90. In 30 matches with detailed stats: 1 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.