risemwp

USA
76 matches tracked 35 matches in 30 days
Last updated:

How does risemwp play?

Rating 0.92 (from 55 matches) K/R 0.67 ADR 74.0 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 6
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 43%−7 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 96%
Clutch 1v2 won 13%−9 pp better than 10%
Clutch kills per match 1.2−0.5 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−1 pp better than 45%
AWP share of kills 7%−4 pp better than 41%
K/D 0.95−0.03 better than 39%
Pistol kills per match 1.8
Knife kills 2 in 76 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.1 pp better than 22%
Rounds with 3K 2.8%−1.0 pp better than 12%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 8x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 2.8−1.3 better than 23%
Enemies flashed per round 0.11−0.15 better than 12%
Rounds with a death 70%−3.0 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +11 pp
= Stayed the same
Win rate at 51%, ELO at 1,267
▼ Got worse
K/R −0.04, ADR −4.2

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70).

Patterns

From the last 76 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.68 · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 36%
0.66 better than 25%
72.9 better than 22%
0.87 better than 14%
43% of 94 duels better than 15%
50% of 12 situations better than 82%
Dust 217
65% better than 92%
0.65 better than 20%
69.2 better than 7%
0.93 better than 25%
51% of 71 duels better than 59%
69% of 13 situations better than 98%
Anubis13
54% –
0.64 –
76.1 –
0.87–
53% of 55 duels –
29% of 7 situations –
Ancient11
55% –
0.83 –
84.5 –
1.14–
41% of 34 duels –
50% of 8 situations –
Inferno4
25% –
0.57 –
65.9 –
1.18–
47% of 17 duels –
0% of 3 situations –
Nuke3
33% –
0.60 –
74.9 –
0.58–
50% of 14 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How risemwp plays

Across 76 matches risemwp averages K/R 0.67 and ADR 74.0; the rating across the 55 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 52%. That is better than 96% of players on level 6. Most room to improve: Opening duels won at 43%. That is better than only 7% of players on level 6. On average 14.4 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. Things go best on Mirage (+3 ELO, win rate 46%). Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.04, ADR −4.2. Unchanged in recent months: Win rate at 51%, ELO at 1,267. Last 30 days: 35 matches, win rate 54%, ELO balance +69.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.