risemwp
Name history of risemwp
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does risemwp play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: July 2026 with 77.1. Last 3 months: 72.9 (at the start 77.1).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 36%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 51% (at the start 52%).
Best month: September 2026 with 1,344. Last 3 months: 1,267 (at the start 1,271).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 76 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.68 · Ancient
- Most kills in a match: 40 · Anubis
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How risemwp plays
Across 76 matches risemwp averages K/R 0.67 and ADR 74.0; the rating across the 55 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 52%. That is better than 96% of players on level 6. Most room to improve: Opening duels won at 43%. That is better than only 7% of players on level 6. On average 14.4 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. Things go best on Mirage (+3 ELO, win rate 46%). Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.04, ADR −4.2. Unchanged in recent months: Win rate at 51%, ELO at 1,267. Last 30 days: 35 matches, win rate 54%, ELO balance +69.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.