rirazy

Russia
41 matches tracked 41 matches in 30 days
Last updated:

How does rirazy play?

Rating 1.02 K/R 0.76 ADR 82.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (13.0%).

2K rounds 15.0%+2.0 pp · Ø 13.0% better than 91%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 75%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
Whether rirazy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
22 matches · 36% win rate

rirazy loses the most ELO from match 5 of the day: +29 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 61%
0.78 better than 80%
85.9 better than 83%
1.06 better than 74%
45% of 67 duels better than 24%
44% of 9 situations better than 71%
Dust 212
67% -
0.83 -
84.4 -
1.12-
56% of 48 duels -
33% of 9 situations -
Anubis6
50% -
0.72 -
79.5 -
0.92-
44% of 27 duels -
0% of 1 situations -
Ancient5
40% -
0.59 -
71.0 -
0.81-
43% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rirazy plays

Across 41 matches rirazy averages K/R 0.76, ADR 82.6 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 86% of level 6 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 16 of 41 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. rirazy loses the most ELO from match 5 of the day (+29 ELO, win rate 36%). Last 30 days: 41 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.