riotaaa

GE
20 matches tracked 20 matches in 30 days
Last updated:

How does riotaaa play?

Rating 1.09 K/R 0.77 ADR 83.6 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 0% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 79%
Opening duels won 50%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 40%+2 pp better than 65%
Clutch 1v2 won 6%−16 pp better than 1%
Clutch kills per match 1.1−0.6 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−4 pp better than 27%
AWP share of kills 16%+5 pp better than 75%
K/D 1.09+0.11 better than 87%
Pistol kills per match 2.5
Knife kills 1 in 20 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.3%−0.6 pp better than 30%
Rounds with 3K 5.0%+1.2 pp better than 92%
MVPs per match 2.6+0.4 better than 90%
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 61%
Utility damage per round 6.0+1.9 better than 88%
Enemies flashed per round 0.07−0.20 better than 3%
Rounds with a death 71%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 20 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.76 · Anubis

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
60% –
0.78 –
84.0 –
1.12–
49% of 55 duels –
38% of 8 situations –
Mirage5
40% –
0.65 –
67.9 –
0.89–
27% of 15 duels –
100% of 1 situations –
Ancient3
100% –
0.88 –
99.1 –
1.24–
58% of 26 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How riotaaa plays

Across 20 matches riotaaa averages K/R 0.77, ADR 83.6 and a rating of 1.09. Biggest strength: Rounds with 3K at 5.0%. That is better than 92% of players on level 6. On average 17.0 kills per match, 41% of them headshots. In 9 of 20 matches the rating was 1.10 or higher (45%), in 5 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Last 30 days: 20 matches, win rate 60%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.