rinkyu

RE
On FACEIT since 2020 127 matches tracked 65 matches in 30 days
Last updated:

How does rinkyu play?

Rating 1.06 K/R 0.76 ADR 79.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 3.1
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 73%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.05, ADR at 79.0, Win rate at 49%
▼ Got worse
K/R −0.04, Headshots −5 pp, ELO −81

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
36 matches · 47% win rate
In match 1 of the day −25 ELO
38 matches · 39% win rate
Between 6:00 and 12:00 +42 ELO, win rate 45%

rinkyu loses the most ELO on Dust 2: −58 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 39%
0.70 better than 39%
74.9 better than 25%
0.99 better than 46%
53% of 165 duels better than 65%
38% of 21 situations better than 55%
Mirage22
59% better than 79%
0.76 better than 66%
80.4 better than 54%
1.04 better than 61%
63% of 99 duels better than 97%
45% of 11 situations better than 72%
Anubis17
53% better than 55%
0.82 better than 89%
82.5 better than 65%
1.15 better than 91%
57% of 69 duels better than 86%
41% of 17 situations better than 59%
Inferno16
50% better than 40%
0.70 better than 43%
74.1 better than 25%
0.97 better than 38%
51% of 85 duels right on the average
38% of 8 situations right on the average
Ancient13
31% -
0.83 -
84.3 -
1.15-
55% of 44 duels -
44% of 9 situations -
Cache12
50% -
0.86 -
86.3 -
1.16-
62% of 63 duels -
38% of 8 situations -
Nuke9
44% -
0.80 -
83.2 -
1.11-
65% of 51 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rinkyu plays

Across 127 matches rinkyu averages K/R 0.76, ADR 79.5 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 17.0 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 56 of 127 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.34. rinkyu loses the most ELO on Dust 2 (−58 ELO, win rate 47%). Things go best in match 2 of the day (+102 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +102 ELO. Got weaker: K/R −0.04, Headshots −5 pp, ELO −81. Unchanged in recent months: Rating at 1.05, ADR at 79.0, Win rate at 49%. Last 30 days: 65 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.