rilozi

LV
172 matches tracked 20 matches in 30 days
Last updated:

How does rilozi play?

Rating 1.00 K/R 0.75 ADR 82.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 2.4
Knife kills 2 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 31x 4K, 4 aces in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 23%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +9.1, Headshots +4 pp, Win rate +5 pp, ELO +218
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
44 matches · 57% win rate
On Anubis −39 ELO
26 matches · 54% win rate
Between 12:00 and 18:00 −40 ELO, win rate 42%
On Mondays −25 ELO, win rate 31%

rilozi loses the most ELO on Dust 2: −96 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 25%
0.73 better than 55%
77.9 better than 43%
0.99 better than 48%
48% of 325 duels better than 39%
31% of 13 situations better than 31%
Dust 244
57% better than 74%
0.80 better than 85%
87.5 better than 87%
1.06 better than 71%
51% of 213 duels better than 55%
36% of 11 situations better than 47%
Anubis26
54% better than 62%
0.78 better than 81%
85.3 better than 83%
1.05 better than 74%
48% of 149 duels better than 39%
44% of 9 situations better than 66%
Ancient18
33% better than 10%
0.74 better than 56%
88.3 better than 86%
0.97 better than 40%
44% of 133 duels better than 19%
50% of 6 situations better than 78%
Inferno13
38% -
0.77 -
84.1 -
1.03-
53% of 99 duels -
67% of 3 situations -
Cache8
63% -
0.73 -
83.4 -
0.94-
49% of 51 duels -
0% of 3 situations -
Nuke8
38% -
0.60 -
67.6 -
0.75-
45% of 56 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rilozi plays

Across 172 matches rilozi averages K/R 0.75, ADR 82.8 and a rating of 1.00. Biggest strength: 3K rounds at 5.3%, better than 94% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 69 of 172 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 130 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. rilozi loses the most ELO on Dust 2 (−96 ELO, win rate 57%). Things go best in match 2 of the day (+27 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +27 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +9.1, Headshots +4 pp, Win rate +5 pp, ELO +218. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.