rileje

ME
On FACEIT since 2019 162 matches tracked 18 matches in 30 days
Last updated:

How does rileje play?

Rating 1.03 (from 110 matches) K/R 0.71 ADR 77.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

rileje gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

rileje wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by rileje are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 10%−1 pp better than 54%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.9
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

rileje gets exactly 3 kills in 3.4 of 100 rounds. 0.7 percentage points below the level 10 average (4.1%).

2K rounds 13.9%+0.5 pp better than 59%
3K rounds 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 14x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

rileje dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.41+0.11 better than 81%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 78.1, Headshots at 54%, ELO at 2,837
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.70). 0.03 below the level 10 average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −132 ELO
48 matches · 35% win rate
In match 3 of the day −106 ELO
27 matches · 44% win rate
On Fridays −111 ELO, win rate 42%

rileje loses the most ELO on Mirage: −132 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
35% better than 4%
0.75 better than 53%
82.2 better than 58%
1.02 better than 44%
50% of 202 duels better than 40%
25% of 28 situations better than 16%
Dust 245
56% better than 63%
0.68 better than 21%
75.4 better than 21%
1.02 better than 43%
48% of 176 duels better than 31%
25% of 32 situations better than 18%
Ancient23
61% better than 76%
0.70 better than 26%
76.3 better than 21%
1.07 better than 66%
49% of 85 duels better than 33%
71% of 17 situations better than 98%
Anubis15
27% better than 1%
0.60 better than 2%
67.8 better than 2%
0.87-
56% of 34 duels better than 72%
50% of 8 situations better than 79%
Inferno12
75% -
0.83 -
84.9 -
1.14-
59% of 41 duels -
75% of 8 situations -
Nuke10
70% -
0.69 -
77.0 -
1.02-
63% of 27 duels -
0% of 4 situations -
Cache9
56% -
0.72 -
78.3 -
1.09-
47% of 34 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rileje plays

Across 162 matches rileje averages K/R 0.71 and ADR 77.9; the rating across the 110 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 44 of 110 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. rileje loses the most ELO on Mirage (−132 ELO, win rate 35%). Things go best on Dust 2 (+185 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +125 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.1, Headshots at 54%, ELO at 2,837. Last 30 days: 18 matches, win rate 44%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.