rilax

Netherlands
On FACEIT since 2015 114 matches tracked
ELO
3,419
Peak across the last 114 matches: 3,640
Rank EU ▲ 112 places
#1,399
NL #7 in NL
30 days · prev. #1,511 · best #1,399
Last updated:
Next update possible in 38m 14s

How does rilax play?

Rating 1.12 (from 102 matches) K/R 0.78 ADR 81.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 7x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 79.7
▼ Got worse
Headshots −3 pp, ELO −175

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −12 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −26 ELO, win rate 48%
On Mondays +39 ELO, win rate 48%

rilax loses the most ELO on Nuke: −12 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke27
44% better than 12%
0.81 better than 70%
84.6 better than 61%
1.14 better than 69%
59% of 75 duels better than 78%
27% of 22 situations better than 20%
Ancient25
64% better than 78%
0.71 better than 26%
77.8 better than 26%
1.01 better than 31%
48% of 103 duels better than 23%
47% of 15 situations better than 73%
Dust 223
52% better than 39%
0.79 better than 64%
78.5 better than 31%
1.18 better than 79%
62% of 79 duels better than 90%
38% of 16 situations better than 46%
Inferno15
67% better than 64%
0.75 better than 38%
79.4 better than 29%
1.06-
54% of 41 duels better than 40%
14% of 7 situations better than 5%
Mirage9
78% -
0.89 -
89.8 -
1.27-
62% of 34 duels -
44% of 9 situations -
Anubis7
43% -
0.72 -
75.6 -
1.02-
39% of 23 duels -
60% of 5 situations -
Cache7
57% -
0.77 -
81.4 -
1.11-
55% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rilax plays

Across 114 matches rilax averages K/R 0.78 and ADR 81.1; the rating across the 102 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 48 of 102 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. rilax loses the most ELO on Nuke (−12 ELO, win rate 44%). Things go best on Ancient (+156 ELO, win rate 64%). Match no. 2 of the day goes best: 67% win rate, +69 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −175. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 79.7. Last 30 days: 2 matches, win rate 100%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.