righteouss

USA
262 matches tracked 65 matches in 30 days
ELO ▲ 365
2,026
30-day peak: 2,032
Rank NA ▼ 621 places
#7,087
US #3,941 in US
30 days · prev. #6,466 · best #6,189
Last updated:

How does righteouss play?

Rating 0.88 K/R 0.64 ADR 73.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.4
Knife kills 12 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 24x 4K, 0 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 72.9
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −11 pp, ELO −152

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
49 matches · 43% win rate
On Dust 2 −43 ELO
35 matches · 54% win rate
On Saturdays −54 ELO, win rate 31%

righteouss loses the most ELO in match 3 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
45% better than 27%
0.64 better than 7%
73.7 better than 13%
0.87 better than 6%
44% of 275 duels better than 13%
41% of 37 situations better than 59%
Inferno54
63% better than 79%
0.66 better than 17%
77.0 better than 27%
0.94 better than 20%
49% of 193 duels better than 35%
37% of 27 situations better than 52%
Anubis46
43% better than 20%
0.65 better than 14%
75.6 better than 27%
0.87 better than 7%
42% of 190 duels better than 12%
30% of 33 situations better than 29%
Dust 235
54% better than 58%
0.68 better than 24%
76.1 better than 27%
0.93 better than 16%
43% of 148 duels better than 13%
46% of 24 situations better than 71%
Cache30
47% -
0.59 -
67.3 -
0.83-
41% of 114 duels -
40% of 10 situations -
Nuke26
50% better than 33%
0.63 better than 8%
67.5 better than 4%
0.86 better than 6%
39% of 105 duels better than 3%
47% of 19 situations better than 72%
Mirage13
23% -
0.58 -
66.5 -
0.79-
38% of 74 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How righteouss plays

Across 262 matches righteouss averages K/R 0.64, ADR 73.3 and a rating of 0.88. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 54 matches. In 63 of 262 matches the rating was 1.10 or higher (24%), in 146 it was below 0.90. In 188 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. righteouss loses the most ELO in match 3 of the day (−49 ELO, win rate 43%). Things go best in match 4 of the day (+54 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, −23 ELO. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −11 pp, ELO −152. Unchanged in recent months: K/R at 0.64, ADR at 72.9. Last 30 days: 65 matches, win rate 54%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.