riflesirio

AR
42 matches tracked 21 matches in 30 days
Last updated:

How does riflesirio play?

Rating 0.88 K/R 0.62 ADR 67.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 8
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

riflesirio wins 53 of 100 opening duels. 3 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 53%+3 pp better than 72%

Clutch

Weakness
Last one alive

riflesirio wins 23 of 100 1v1s. 15 percentage points below the level 8 average (38%).

Clutch 1v1 won 23%−15 pp better than 2%
Clutch 1v2 won 13%−7 pp better than 8%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by riflesirio are headshots. 14 percentage points above the level 8 average (47%).

Headshot rate 61%+14 pp better than 99%
AWP share of kills 1%−9 pp better than 7%
K/D 0.86−0.14 better than 6%
Pistol kills per match 2.2
Knife kills 1 in 42 matches

Impact

Weakness
Damage and big rounds

Averages 1.8 round MVPs per match. 0.4 below the level 8 average (2.2).

2K rounds 11.5%−1.6 pp better than 12%
3K rounds 3.3%−0.6 pp better than 23%
MVPs per match 1.8−0.4 better than 8%
4Ks and aces 4x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.18 enemies flashed per round (18 per 100 rounds). 0.10 below the level 8 average (0.28).

Utility hit rate 36%+1 pp better than 58%
Utility damage per round 3.4−0.9 better than 31%
Enemies flashed per round 0.18−0.10 better than 24%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether riflesirio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.60
JulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +11 ELO
23 matches · 48% win rate

riflesirio loses the most ELO in match 1 of the day: +11 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.79 · Dust 2
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
40% better than 16%
0.64 better than 11%
68.0 better than 4%
0.88 better than 10%
39% of 56 duels better than 3%
14% of 7 situations better than 4%
Nuke7
86% -
0.54 -
59.7 -
0.81-
48% of 27 duels -
100% of 2 situations -
Cache5
80% -
0.63 -
61.3 -
0.94-
52% of 21 duels -
-
Anubis4
75% -
0.65 -
77.9 -
0.83-
54% of 24 duels -
33% of 3 situations -
Dust 24
75% -
0.69 -
71.0 -
1.04-
50% of 8 duels -
0% of 4 situations -
Vertigo4
75% -
0.77 -
88.6 -
1.04-
68% of 19 duels -
-
Ancient3
0% -
0.43 -
50.9 -
0.60-
23% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How riflesirio plays

Across 42 matches riflesirio averages K/R 0.62, ADR 67.9 and a rating of 0.88. Biggest strength: Headshot rate at 61%, better than 99% of level 8 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 2% of level 8 players. Averages 14.2 kills per match with 61% headshots. In 9 of 42 matches the rating was 1.10 or higher (21%), in 23 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. riflesirio loses the most ELO in match 1 of the day (+11 ELO, win rate 48%). Last 30 days: 21 matches, win rate 71%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.