ridd27

USA
On FACEIT since 2019 213 matches tracked 65 matches in 30 days
ELO ▲ 236
2,139
30-day peak: 2,207
Rank NA ▼ 1,180 places
#4,998
US #2,375 in US
30 days · prev. #3,818 · best #3,818
Last updated:

How does ridd27 play?

Rating 1.00 K/R 0.73 ADR 78.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 7 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 22x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.5, Win rate at 50%, ELO at 2,139
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
73 matches · 49% win rate
In match 3 of the day −31 ELO
38 matches · 45% win rate
On Tuesdays −65 ELO, win rate 39%

ridd27 loses the most ELO on Mirage: −128 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 41%
0.71 better than 35%
77.6 better than 34%
0.98 better than 33%
53% of 346 duels better than 62%
50% of 30 situations better than 82%
Dust 264
59% better than 78%
0.73 better than 47%
79.7 better than 46%
1.00 better than 39%
49% of 304 duels better than 41%
29% of 34 situations better than 26%
Anubis31
58% better than 68%
0.82 better than 86%
86.3 better than 76%
1.15 better than 84%
56% of 156 duels better than 72%
41% of 22 situations better than 61%
Ancient18
50% better than 43%
0.73 better than 43%
76.7 better than 27%
1.03 better than 52%
45% of 83 duels better than 16%
23% of 13 situations better than 15%
Cache16
25% -
0.65 -
73.3 -
0.87-
44% of 85 duels -
33% of 6 situations -
Inferno6
0% -
0.62 -
66.3 -
0.85-
48% of 33 duels -
0% of 2 situations -
Nuke5
40% -
0.67 -
68.4 -
0.88-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ridd27 plays

Across 213 matches ridd27 averages K/R 0.73, ADR 78.6 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 64 matches. In 75 of 213 matches the rating was 1.10 or higher (35%), in 85 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. ridd27 loses the most ELO on Mirage (−128 ELO, win rate 49%). Things go best on Dust 2 (+179 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +81 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.5, Win rate at 50%, ELO at 2,139. Last 30 days: 65 matches, win rate 54%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.