rhythmmm-

USA
On FACEIT since 2022 209 matches tracked 20 matches in 30 days
Last updated:

How does rhythmmm- play?

Rating 1.13 (from 118 matches) K/R 0.77 ADR 84.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

rhythmmm- gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive

rhythmmm- wins 27 of 100 1v2s. 6 percentage points above the level 10 average (21%).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.06 above the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 14%+3 pp better than 69%
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

rhythmmm- gets exactly 2 kills in 14.3 of 100 rounds. 0.9 percentage points above the level 10 average (13.4%).

2K rounds 14.3%+0.9 pp better than 70%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 34x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

41 of 100 nades by rhythmmm- deal damage or blind an enemy. 6 percentage points above the level 10 average (35%).

Utility hit rate 41%+6 pp better than 87%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.22−0.08 better than 29%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.07, ADR +7.3, Headshots +5 pp
= Stayed the same
Win rate at 53%
▼ Got worse
ELO −246

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). 0.06 above the level 10 average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
53 matches · 60% win rate
In match 2 of the day +64 ELO
43 matches · 42% win rate
Between 12:00 and 18:00 +154 ELO, win rate 46%
On Mondays −30 ELO, win rate 34%

rhythmmm- loses the most ELO on Dust 2: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.22 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 38%
0.81 better than 78%
88.6 better than 83%
1.25 better than 94%
56% of 369 duels better than 75%
46% of 39 situations better than 74%
Dust 253
60% better than 77%
0.82 better than 83%
88.9 better than 84%
1.20 better than 90%
57% of 286 duels better than 80%
48% of 25 situations better than 78%
Ancient32
59% better than 69%
0.75 better than 53%
82.3 better than 54%
1.05 better than 57%
57% of 168 duels better than 79%
32% of 22 situations better than 32%
Anubis22
55% better than 58%
0.71 better than 33%
78.1 better than 34%
1.06-
49% of 88 duels better than 33%
62% of 13 situations better than 94%
Inferno12
33% -
0.66 -
73.2 -
0.80-
47% of 53 duels -
29% of 7 situations -
Cache11
45% -
0.66 -
74.3 -
0.95-
48% of 46 duels -
50% of 10 situations -
Nuke7
57% -
0.62 -
68.3 -
0.85-
70% of 20 duels -
0% of 3 situations -
Overpass4
50% -
0.70 -
78.6 -
-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rhythmmm- plays

Across 209 matches rhythmmm- averages K/R 0.77 and ADR 84.0; the rating across the 118 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 53 matches. In 61 of 118 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 118 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. rhythmmm- loses the most ELO on Dust 2 (−60 ELO, win rate 60%). Things go best on Ancient (+111 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: K/R +0.07, ADR +7.3, Headshots +5 pp. Got weaker: ELO −246. Unchanged in recent months: Win rate at 53%. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.