rhythmmm-
Name history of rhythmmm-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does rhythmmm- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
Strengthrhythmmm- gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
Strengthrhythmmm- wins 27 of 100 1v2s. 6 percentage points above the level 10 average (21%).
Weapons and aim
Average1.10 kills per death. 0.06 above the level 10 average (1.04).
Impact
Averagerhythmmm- gets exactly 2 kills in 14.3 of 100 rounds. 0.9 percentage points above the level 10 average (13.4%).
Utility and deaths
Average41 of 100 nades by rhythmmm- deal damage or blind an enemy. 6 percentage points above the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). 0.06 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21.
Damage per round (ADR)
Best month: August 2026 with 92.3. Last 3 months: 87.2 (at the start 79.9). 6.6 above the level 10 average (80.6).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 45%). 1 percentage point below the level 10 average (51%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 53% (at the start 54%). 2 percentage points above the level 10 average (51%).
Best month: July 2026 with 2,983. Last 3 months: 2,707 (at the start 2,953).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rhythmmm- loses the most ELO on Dust 2: −60 ELO, 60% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How rhythmmm- plays
Across 209 matches rhythmmm- averages K/R 0.77 and ADR 84.0; the rating across the 118 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 53 matches. In 61 of 118 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 118 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. rhythmmm- loses the most ELO on Dust 2 (−60 ELO, win rate 60%). Things go best on Ancient (+111 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: K/R +0.07, ADR +7.3, Headshots +5 pp. Got weaker: ELO −246. Unchanged in recent months: Win rate at 53%. Last 30 days: 20 matches, win rate 65%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.