rhodster

Turkey
62 matches tracked
Last updated:

How does rhodster play?

Rating 1.16 (from 40 matches) K/R 0.84 ADR 87.6 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

rhodster gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

rhodster wins 48 of 100 1v1s. 8 percentage points above the level 10 average (40%).

Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Strength
Where do the kills come from?

64 of 100 kills by rhodster are headshots. 13 percentage points above the level 10 average (51%).

Headshot rate 64%+13 pp better than 99%
AWP share of kills 1%−10 pp better than 7%
K/D 1.24+0.20 better than 94%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

rhodster gets exactly 2 kills in 16.1 of 100 rounds. 2.7 percentage points above the level 10 average (13.4%).

2K rounds 16.1%+2.7 pp better than 94%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 10x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

45 of 100 nades by rhodster deal damage or blind an enemy. 10 percentage points above the level 10 average (35%).

Utility hit rate 45%+10 pp better than 96%
Utility damage per round 5.0+0.9 better than 73%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
Whether rhodster is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.83
JulAugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.09 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
46% -
0.79 -
86.0 -
0.97-
48% of 50 duels -
50% of 8 situations -
Inferno12
58% -
0.83 -
82.1 -
1.27-
37% of 41 duels -
25% of 8 situations -
Mirage11
36% -
0.77 -
85.2 -
1.01-
57% of 30 duels -
44% of 9 situations -
Cache8
100% -
0.94 -
94.2 -
1.42-
60% of 30 duels -
60% of 5 situations -
Anubis7
86% -
0.92 -
100.7 -
1.35-
67% of 18 duels -
0% of 2 situations -
Nuke7
29% -
0.90 -
88.7 -
1.24-
62% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rhodster plays

Across 62 matches rhodster averages K/R 0.84 and ADR 87.6; the rating across the 40 rated matches is 1.16. Biggest strength: Headshot rate at 64%, better than 99% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 17.6 kills per match with 64% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 22 of 40 matches the rating was 1.10 or higher (55%), in 10 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.