reyalP_00

Ukraine
192 matches tracked 26 matches in 30 days
Last updated:

How does reyalP_00 play?

Rating 1.01 K/R 0.71 ADR 77.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 3.2
Knife kills 2 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 15%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 2 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 97%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 80%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +75
= Stayed the same
Rating at 1.00, ADR at 76.2, Headshots at 55%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
27 matches · 48% win rate
On Inferno −56 ELO
24 matches · 50% win rate
On Sundays −97 ELO, win rate 45%

reyalP_00 loses the most ELO on Anubis: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 62%
0.71 better than 28%
76.9 better than 24%
1.02 better than 37%
47% of 169 duels better than 21%
42% of 52 situations better than 60%
Ancient37
51% better than 42%
0.71 better than 27%
75.0 better than 15%
1.03 better than 42%
48% of 124 duels better than 26%
16% of 25 situations better than 6%
Anubis27
48% better than 32%
0.67 better than 14%
76.4 better than 22%
0.95 better than 17%
48% of 90 duels better than 27%
45% of 20 situations better than 68%
Inferno24
50% better than 24%
0.74 better than 31%
83.6 better than 45%
1.04 better than 28%
50% of 86 duels better than 24%
25% of 12 situations better than 19%
Nuke23
57% better than 54%
0.70 better than 19%
75.5 better than 15%
1.01 better than 28%
53% of 80 duels right on the average
64% of 11 situations better than 94%
Cache11
55% -
0.72 -
75.1 -
1.01-
33% of 33 duels -
25% of 8 situations -
Dust 27
14% -
0.69 -
78.7 -
0.94-
56% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reyalP_00 plays

Across 192 matches reyalP_00 averages K/R 0.71, ADR 77.1 and a rating of 1.01. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 75 of 192 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 119 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. reyalP_00 loses the most ELO on Anubis (−90 ELO, win rate 48%). Things go best on Ancient (+103 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, +73 ELO. Improved over the last three months: Win rate +4 pp, ELO +75. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.00, ADR at 76.2, Headshots at 55%. Last 30 days: 26 matches, win rate 54%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.