rev3r1e

Russia
63 matches tracked 63 matches in 30 days
Last updated:

How does rev3r1e play?

Rating 0.89 K/R 0.66 ADR 74.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 3
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 3 about average weaker than most

Compared with 841 players on level 3, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

rev3r1e wins 47 of 100 opening duels. On par with the level 3 average (47%).

Rounds with first kill 9%0 pp on par
Opening duels won 47%0 pp on par

Clutch

Average
Last one alive

rev3r1e wins 29 of 100 1v2s. 9 percentage points above the level 3 average (20%).

Clutch 1v1 won 36%0 pp on par
Clutch 1v2 won 29%+9 pp better than 92%
Clutch kills per match 1.7+0.1 better than 65%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by rev3r1e are headshots. 3 percentage points above the level 3 average (41%).

Headshot rate 44%+3 pp better than 67%
AWP share of kills 12%+1 pp better than 61%
K/D 0.88−0.04 better than 34%
Pistol kills per match 2.1
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.1 above the level 3 average (2.0).

2K rounds 12.0%−0.2 pp better than 42%
3K rounds 3.1%−0.3 pp better than 36%
MVPs per match 2.1+0.1 better than 67%
4Ks and aces 5x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.0 utility damage per round from HEs and mollies. 1.5 below the level 3 average (3.5).

Utility hit rate 29%−5 pp better than 24%
Utility damage per round 2.0−1.5 better than 14%
Enemies flashed per round 0.16−0.07 better than 33%
Deaths per round 74%0 pp on par

Progress

One value per month, dashed line is the level 3 average
Whether rev3r1e is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 23%
0.64 better than 31%
69.7 better than 21%
0.87 better than 28%
41% of 88 duels better than 16%
38% of 8 situations on par
Ancient10
60% -
0.73 -
81.0 -
0.99-
51% of 43 duels -
58% of 12 situations -
Dust 210
30% -
0.60 -
68.0 -
0.80-
49% of 51 duels -
30% of 10 situations -
Inferno9
56% -
0.60 -
74.1 -
0.86-
54% of 28 duels -
25% of 4 situations -
Anubis8
50% -
0.63 -
72.7 -
0.88-
39% of 36 duels -
33% of 3 situations -
Cache3
67% -
0.81 -
87.6 -
1.10-
53% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rev3r1e plays

Across 63 matches rev3r1e averages K/R 0.66, ADR 74.0 and a rating of 0.89. Most room to improve: Utility damage per round at 2.0, better than only 14% of level 3 players. Averages 14.6 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 16 of 63 matches the rating was 1.10 or higher (25%), in 31 it was below 0.90. In 63 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Mirage (+1 ELO, win rate 40%). Last 30 days: 63 matches, win rate 48%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.