reqqu3m

Russia
47 matches tracked 10 matches in 30 days
Last updated:

How does reqqu3m play?

Rating 1.07 K/R 0.75 ADR 81.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 68%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.09+0.07 · Ø 1.02 better than 79%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 3%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +17 pp
= Stayed the same
ADR at 80.2, ELO at 1,886
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −5 pp

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.72 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 87%
0.74 better than 56%
78.9 better than 44%
1.06 better than 66%
52% of 82 duels better than 60%
22% of 9 situations better than 13%
Mirage17
41% better than 19%
0.80 better than 79%
87.7 better than 84%
1.12 better than 82%
47% of 78 duels better than 28%
46% of 13 situations better than 75%
Anubis4
25% -
0.74 -
75.7 -
1.02-
32% of 19 duels -
33% of 3 situations -
Ancient3
100% -
0.63 -
71.9 -
0.98-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reqqu3m plays

Across 47 matches reqqu3m averages K/R 0.75, ADR 81.4 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 23 of 47 matches the rating was 1.10 or higher (49%), in 13 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.33. Things go best on Dust 2 (+26 ELO, win rate 62%). Improved over the last three months: Win rate +17 pp. Got weaker: K/R −0.04, Rating −0.09, Headshots −5 pp. Unchanged in recent months: ADR at 80.2, ELO at 1,886. Last 30 days: 10 matches, win rate 70%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.