remsonke

Poland
21 matches tracked 21 matches in 30 days
ELO
1,018
Rank EU
#1,175,208
Last updated:

How does remsonke play?

Rating 0.83 K/R 0.59 ADR 65.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 4
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 29% weak 0.75 to 0.89 29% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 7%
Opening duels won 51%+2 pp better than 74%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 38%
Clutch 1v2 won 19%−3 pp better than 44%
Clutch kills per match 1.8+0.2 better than 74%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 38%−5 pp better than 23%
AWP share of kills 3%−8 pp better than 19%
K/D 0.81−0.15 better than 7%
Pistol kills per match 1.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−0.9 pp better than 33%
Rounds with 3K 1.5%−2.1 pp better than 1%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−8 pp better than 10%
Utility damage per round 3.4−0.4 better than 44%
Enemies flashed per round 0.17−0.07 better than 31%
Rounds with a death 72%−1 pp better than 73%

Patterns

Soon this shows where remsonke loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Nuke
  2. Longest win streak: 3 wins in a row · Nuke
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.55 -
62.2 -
0.77-
35% of 17 duels -
40% of 5 situations -
Dust 24
75% -
0.59 -
62.9 -
0.90-
57% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How remsonke plays

Across 21 matches remsonke averages K/R 0.59, ADR 65.3 and a rating of 0.83. Most room to improve: Rounds with 3K at 1.5%. That is better than only 1% of players on level 4. On average 13.3 kills per match, 38% of them headshots. In 2 of 21 matches the rating was 1.10 or higher (10%), in 13 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 21 matches, win rate 52%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.