remasty-

RS
389 matches tracked 132 matches in 30 days
Last updated:

How does remasty- play?

Rating 0.94 (from 182 matches) K/R 0.71 ADR 76.9 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 2%−9 pp better than 12%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.6
Knife kills 4 in 389 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.30.0 level
4Ks and aces 40x 4K, 2 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +442
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.15, ADR −15.8, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.69 (at the start 0.84).

Patterns

From the last 389 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −24 ELO
48 matches · 48% wins
In match 2 of the day +46 ELO
65 matches · 48% wins
Between 18:00 and 24:00 −20 ELO, win rate 48%
On Sundays ±0 ELO, win rate 45%

remasty- loses the most ELO on Inferno: −24 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
53% better than 54%
0.71 better than 35%
75.7 better than 24%
0.96 better than 26%
49% of 395 duels better than 35%
31% of 61 situations better than 28%
Dust 299
56% better than 64%
0.71 better than 35%
76.0 better than 25%
0.94 better than 18%
48% of 370 duels better than 31%
30% of 53 situations better than 28%
Anubis56
59% better than 73%
0.73 better than 44%
78.4 better than 36%
0.99 better than 29%
48% of 275 duels better than 28%
34% of 29 situations better than 43%
Inferno48
48% better than 28%
0.73 better than 41%
78.7 better than 33%
0.91 better than 14%
45% of 212 duels better than 14%
42% of 26 situations better than 55%
Ancient44
52% better than 47%
0.73 better than 41%
82.4 better than 54%
0.95 better than 22%
50% of 179 duels better than 43%
39% of 23 situations better than 57%
Nuke25
48% better than 25%
0.66 better than 13%
70.7 better than 9%
0.89-
36% of 87 duels better than 1%
50% of 10 situations better than 74%
Cache12
75% -
0.69 -
77.7 -
0.94-
36% of 59 duels -
63% of 8 situations -
Vertigo5
80% -
0.62 -
66.7 -
0.79-
35% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How remasty- plays

Across 389 matches remasty- averages K/R 0.71 and ADR 76.9; the rating across the 182 rated matches is 0.94. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 15.9 kills per match, 55% of them headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 49 of 182 matches the rating was 1.10 or higher (27%), in 83 it was below 0.90. In 318 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. remasty- loses the most ELO on Inferno (−24 ELO, win rate 48%). Things go best in match 1 of the day (+216 ELO, win rate 68%). Improved over the last three months: ELO +442. Got weaker: K/R −0.15, ADR −15.8, Headshots −4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 132 matches, win rate 54%, ELO balance +187.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.