rekanty666

Ukraine
On FACEIT since 2024 261 matches tracked 99 matches in 30 days
Last updated:

How does rekanty666 play?

Rating 1.03 (from 111 matches) K/R 0.76 ADR 84.1 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 9%−2 pp better than 51%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 5 in 261 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 46x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +186
= Stayed the same
K/R at 0.75, ADR at 84.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76).

Patterns

From the last 261 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −114 ELO
50 matches · 44% wins
On Dust 2 −56 ELO
46 matches · 48% wins
On Mondays −203 ELO, win rate 26%

rekanty666 loses the most ELO in match 3 of the day: −114 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Dust2_n

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
46% better than 28%
0.76 better than 58%
85.6 better than 73%
1.03 better than 48%
51% of 477 duels better than 47%
33% of 39 situations better than 35%
Dust 246
48% better than 36%
0.77 better than 64%
84.7 better than 71%
1.10 better than 68%
54% of 169 duels better than 65%
33% of 24 situations better than 37%
Anubis43
58% better than 70%
0.79 better than 73%
87.2 better than 80%
1.01 better than 36%
50% of 222 duels better than 40%
35% of 20 situations better than 44%
Ancient40
50% better than 41%
0.74 better than 46%
83.1 better than 58%
1.01 better than 40%
50% of 244 duels better than 43%
22% of 18 situations better than 16%
Nuke20
50% better than 30%
0.79 better than 62%
83.5 better than 53%
1.10-
50% of 126 duels better than 32%
46% of 24 situations better than 65%
Cache8
50% -
0.68 -
74.9 -
0.99-
61% of 49 duels -
0% of 1 situations -
Inferno8
38% -
0.55 -
67.4 -
-
47% of 60 duels -
56% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rekanty666 plays

Across 261 matches rekanty666 averages K/R 0.76 and ADR 84.1; the rating across the 111 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 16.2 kills per match, 52% of them headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 47 of 111 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 211 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. rekanty666 loses the most ELO in match 3 of the day (−114 ELO, win rate 44%). Things go best from match 5 of the day (+144 ELO, win rate 63%). Improved over the last three months: Win rate +9 pp, ELO +186. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.2. Last 30 days: 99 matches, win rate 52%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.