reham-

USA
On FACEIT since 2015 173 matches tracked 30 matches in 30 days
ELO ▼ 73
2,422
30-day peak: 2,495
Rank NA ▲ 189 places
#2,015 #1,086 in US
30 days · before #2,204 · best #1,967
Last updated:

How does reham- play?

Rating 1.01 (from 42 matches) K/R 0.72 ADR 78.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 9%−2 pp better than 51%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.8
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 1 ace in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 7.9+3.8 better than 98%
Enemies flashed per round 0.81+0.51 better than 99%
Rounds with a death 64%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 78.0
▼ Got worse
K/R −0.06, Win rate −18 pp, ELO −176

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.70 (at the start 0.76).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −25 ELO
26 matches · 42% wins
On Mirage −11 ELO
50 matches · 62% wins
On Fridays +55 ELO, win rate 42%

reham- loses the most ELO on Cache: −25 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 84%
0.70 better than 30%
74.7 better than 20%
0.98-
57% of 122 duels better than 80%
51% of 43 situations better than 87%
Dust 232
44% better than 22%
0.70 better than 30%
78.1 better than 36%
1.05-
54% of 84 duels better than 65%
33% of 27 situations better than 37%
Cache26
42% -
0.75 -
83.4 -
1.06-
53% of 53 duels -
32% of 25 situations -
Inferno23
57% better than 57%
0.73 better than 41%
82.2 better than 54%
0.94-
48% of 29 duels better than 27%
18% of 17 situations better than 8%
Anubis22
55% better than 60%
0.75 better than 55%
82.9 better than 59%
1.06-
60% of 47 duels better than 89%
67% of 12 situations better than 96%
Ancient12
58% -
0.69 -
72.3 -
0.94-
58% of 24 duels -
17% of 6 situations -
Vertigo7
57% -
0.75 -
80.1 -
1.12-
50% of 6 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reham- plays

Across 173 matches reham- averages K/R 0.72 and ADR 78.7; the rating across the 42 rated matches is 1.01. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 16.1 kills per match, 41% of them headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 17 of 42 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 94 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: August 2026 at 1.50. reham- loses the most ELO on Cache (−25 ELO, win rate 42%). Things go best on Inferno (+19 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, Win rate −18 pp, ELO −176. Unchanged in recent months: ADR at 78.0. Last 30 days: 30 matches, win rate 43%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.