refxf

USA
84 matches tracked
Last updated:

How does refxf play?

Rating 0.98 (from 34 matches) K/R 0.69 ADR 73.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 9% weak 0.75 to 0.89 12% very weak below 0.75 41%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 56%+16 pp · Ø 40% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.97−0.05 · Ø 1.02 better than 35%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 20%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.12, ADR +5.2, Headshots +8 pp, Win rate +9 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −14 ELO
27 matches · 48% win rate

refxf loses the most ELO in match 1 of the day: −14 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 31%
0.66 better than 19%
73.1 better than 18%
0.88-
39% of 28 duels better than 4%
25% of 4 situations better than 18%
Ancient14
64% -
0.75 -
77.8 -
1.13-
69% of 32 duels -
33% of 6 situations -
Dust 214
71% -
0.72 -
75.4 -
1.10-
53% of 32 duels -
-
Anubis11
45% -
0.67 -
71.5 -
0.91-
31% of 26 duels -
100% of 1 situations -
Inferno11
64% -
0.67 -
67.2 -
1.02-
67% of 12 duels -
100% of 1 situations -
Cache8
38% -
0.71 -
75.5 -
0.95-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How refxf plays

Across 84 matches refxf averages K/R 0.69 and ADR 73.3; the rating across the 34 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 73.3, better than only 11% of level 9 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 13 of 34 matches the rating was 1.10 or higher (38%), in 18 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. refxf loses the most ELO in match 1 of the day (−14 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 45%). Match no. 2 of the day goes best: 68% win rate, −21 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, ADR +5.2, Headshots +8 pp, Win rate +9 pp, ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.