redzedsei

CN
On FACEIT since 2021 335 matches tracked 69 matches in 30 days
ELO ▲ 67
3,821
30-day peak: 3,865
Rank EU ▼ 10 places
#229
#7 in CN
30 days · before #219 · best #217
Last updated:

How does redzedsei play?

Rating 1.29 (from 101 matches) K/R 0.90 ADR 92.1 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 101 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 61%+10 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 22%+11 pp better than 88%
K/D 1.34+0.31 better than 98%
Pistol kills per match 3.3 from the last 296
Knife kills 7 in 296 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.4%+4.1 pp better than 99%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 60x 4K, 9 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
K/R at 0.91, ADR at 93.2
▼ Got worse
ELO −195

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.91 (at the start 0.89).

Patterns

From the last 296 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +124 ELO
67 matches · 49% wins
On Tuesdays −30 ELO, win rate 41%

redzedsei loses the most ELO in match 1 of the day: +124 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
63% better than 86%
0.94 better than 98%
96.4 better than 97%
1.33 better than 99%
61% of 721 duels better than 94%
38% of 78 situations level
Dust 261
48% better than 36%
0.87 better than 92%
90.2 better than 87%
1.39 better than 99%
60% of 320 duels better than 88%
58% of 33 situations better than 91%
Nuke31
74% better than 97%
0.90 better than 92%
93.8 better than 86%
1.31-
63% of 166 duels better than 90%
50% of 10 situations better than 74%
Ancient30
57% better than 67%
0.87 better than 93%
91.2 better than 89%
1.20 better than 91%
65% of 159 duels better than 98%
10% of 10 situations better than 3%
Anubis16
56% better than 63%
0.81 better than 80%
84.9 better than 70%
0.82-
51% of 72 duels level
17% of 6 situations better than 9%
Cache13
62% -
0.90 -
95.1 -
1.14-
61% of 59 duels -
20% of 5 situations -
Inferno9
44% -
0.93 -
90.8 -
1.93-
64% of 47 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How redzedsei plays

Across 335 matches redzedsei averages K/R 0.90 and ADR 92.1; the rating across the 101 rated matches is 1.29. Biggest strength: Rating at 1.29. That is better than 99% of players on level 10. On average 20.4 kills per match, 53% of them headshots. The strongest map is Nuke with a 74% win rate in 31 matches. In 67 of 101 matches the rating was 1.10 or higher (66%), in 17 it was below 0.90. In 165 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: September 2026 at 1.30. redzedsei loses the most ELO in match 1 of the day (+124 ELO, win rate 49%). Things go best on Mirage (+402 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.91, ADR at 93.2. Last 30 days: 69 matches, win rate 67%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.