rdo7

Brazil
On FACEIT since 2018 100 matches tracked 83 matches in 30 days
Last updated:

How does rdo7 play?

Rating 0.93 K/R 0.65 ADR 70.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 0.93−0.09 · Ø 1.02 better than 20%
Pistol kills per match 2.3
Knife kills 3 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 15x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether rdo7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Cache
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
70% better than 97%
0.66 better than 19%
69.9 better than 8%
0.96 better than 32%
50% of 129 duels right on the average
64% of 14 situations better than 96%
Dust 231
71% better than 98%
0.61 better than 5%
68.4 better than 4%
0.89 better than 11%
48% of 131 duels better than 37%
40% of 20 situations better than 56%
Anubis14
50% -
0.60 -
67.6 -
0.82-
45% of 64 duels -
22% of 9 situations -
Nuke11
73% -
0.77 -
84.3 -
1.05-
51% of 45 duels -
40% of 5 situations -
Ancient9
33% -
0.57 -
60.7 -
0.81-
37% of 35 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rdo7 plays

Across 100 matches rdo7 averages K/R 0.65, ADR 70.5 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 70.5, better than only 4% of level 9 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 30 of 100 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 2 aces. Things go best on Dust 2 (+45 ELO, win rate 71%). Last 30 days: 83 matches, win rate 61%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.