razudaisu

Ukraine
63 matches tracked 22 matches in 30 days
Last updated:

How does razudaisu play?

Rating 1.09 K/R 0.77 ADR 80.1 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.14+0.14 · Ø 1.00 better than 92%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 12%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 6x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +409
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.24, ADR −13.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.67 (at the start 0.84). Slightly below the average (0.72).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Nuke
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 74%
0.72 right on the average
75.0 better than 25%
1.05 better than 69%
52% of 73 duels better than 61%
64% of 14 situations better than 96%
Mirage16
63% better than 90%
0.83 better than 90%
83.6 better than 72%
1.18 better than 93%
51% of 39 duels better than 58%
39% of 18 situations better than 55%
Anubis6
33% -
0.78 -
85.6 -
1.06-
55% of 11 duels -
29% of 7 situations -
Inferno6
50% -
0.63 -
69.4 -
0.90-
58% of 12 duels -
40% of 5 situations -
Ancient5
60% -
0.86 -
93.9 -
1.15-
68% of 19 duels -
50% of 8 situations -
Nuke5
20% -
0.95 -
92.5 -
1.25-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How razudaisu plays

Across 63 matches razudaisu averages K/R 0.77, ADR 80.1 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 7 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 28 of 63 matches the rating was 1.10 or higher (44%), in 18 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. Things go best on Dust 2 (+21 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +409. Got weaker: K/R −0.17, Rating −0.24, ADR −13.2. Last 30 days: 22 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.