raycondones2

MM
97 matches tracked 71 matches in 30 days
Last updated:

How does raycondones2 play?

Rating 1.06 K/R 0.76 ADR 83.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 6%−4 pp better than 35%
K/D 1.06+0.06 better than 73%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 72%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 20x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 97 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.77 better than 72%
82.6 better than 66%
1.10 better than 79%
53% of 173 duels better than 64%
38% of 16 situations better than 47%
Dust 223
39% better than 13%
0.76 better than 69%
84.3 better than 72%
1.02 better than 56%
53% of 123 duels better than 64%
38% of 16 situations level
Ancient13
54% –
0.77 –
83.6 –
1.04–
50% of 60 duels –
25% of 12 situations –
Inferno9
44% –
0.71 –
81.2 –
1.00–
47% of 51 duels –
33% of 6 situations –
Anubis8
38% –
0.79 –
82.6 –
1.12–
50% of 34 duels –
56% of 9 situations –
Cache7
43% –
0.79 –
87.2 –
1.15–
48% of 42 duels –
25% of 4 situations –
Nuke3
0% –
0.82 –
84.9 –
1.03–
67% of 12 duels –
50% of 2 situations –
Vertigo3
100% –
0.67 –
77.2 –
0.92–
50% of 22 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How raycondones2 plays

Across 97 matches raycondones2 averages K/R 0.76, ADR 83.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. On average 17.2 kills per match, 48% of them headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 44 of 97 matches the rating was 1.10 or higher (45%), in 35 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Things go best on Dust 2 (+57 ELO, win rate 39%). Last 30 days: 71 matches, win rate 45%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.