rasher666

Russia
On FACEIT since 2025 316 matches tracked 71 matches in 30 days
Last updated:

How does rasher666 play?

Rating 0.96 (from 232 matches) K/R 0.72 ADR 78.1 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28% on level 8
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

rasher666 gets the first kill in 13 of 100 rounds. 3 percentage points above the level 8 average (10%).

Rounds with first kill 13%+3 pp better than 86%
Opening duels won 48%−2 pp better than 30%

Clutch

Weakness
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 8 average (1.6).

Clutch 1v1 won 36%−2 pp better than 40%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.0−0.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by rasher666 are headshots. 12 percentage points above the level 8 average (47%).

Headshot rate 59%+12 pp better than 97%
AWP share of kills 1%−9 pp better than 7%
K/D 0.94−0.06 better than 24%
Pistol kills per match 2.8
Knife kills 3 in 316 matches

Impact

Average
Damage and big rounds

rasher666 gets exactly 2 kills in 12.7 of 100 rounds. 0.4 percentage points below the level 8 average (13.1%).

2K rounds 12.7%−0.4 pp better than 36%
3K rounds 4.2%+0.3 pp better than 63%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 36x 4K, 3 aces in 232 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.7 utility damage per round from HEs and mollies. 2.6 below the level 8 average (4.3).

Utility hit rate 28%−7 pp better than 11%
Utility damage per round 1.7−2.6 better than 3%
Enemies flashed per round 0.18−0.10 better than 24%
Deaths per round 76%+4 pp better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +12 pp, Win rate +3 pp, ELO +175
= Stayed the same
K/R at 0.72, ADR at 77.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). On par with the level 8 average (0.72).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
78 matches · 45% win rate
In match 3 of the day −32 ELO
49 matches · 43% win rate
On Thursdays −69 ELO, win rate 42%

rasher666 loses the most ELO on Mirage: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 31%
0.66 better than 17%
75.0 better than 24%
0.85 better than 5%
43% of 430 duels better than 12%
47% of 32 situations better than 76%
Dust 275
44% better than 28%
0.74 better than 56%
76.4 better than 30%
0.98 better than 38%
45% of 387 duels better than 20%
34% of 44 situations better than 43%
Anubis73
53% better than 54%
0.75 better than 60%
82.2 better than 56%
1.02 better than 53%
52% of 371 duels better than 56%
48% of 40 situations better than 73%
Ancient62
61% better than 83%
0.74 better than 57%
80.4 on par
1.01 on par
51% of 392 duels on par
29% of 24 situations better than 26%
Nuke24
46% better than 21%
0.71 better than 35%
76.3 better than 29%
0.90 better than 14%
52% of 132 duels better than 54%
24% of 17 situations better than 18%
Inferno4
75% -
0.78 -
74.8 -
1.05-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rasher666 plays

Across 316 matches rasher666 averages K/R 0.72 and ADR 78.1; the rating across the 232 rated matches is 0.96. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 8 players. Averages 16.1 kills per match with 59% headshots. The strongest map is Ancient with a 61% win rate in 62 matches. In 73 of 232 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 232 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. rasher666 loses the most ELO on Mirage (−83 ELO, win rate 45%). Things go best on Anubis (+66 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, −17 ELO. Improved over the last three months: Headshots +12 pp, Win rate +3 pp, ELO +175. Unchanged in recent months: K/R at 0.72, ADR at 77.7. Last 30 days: 71 matches, win rate 49%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.